The online racing simulator
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Flame CZE
S3 licensed
Moderator
We can't access your computer folders directly like that.

Since demo users can't upload attachments, you can use a 3rd party image hosting service like https://imgur.com/ and share a link here.
Flame CZE
S3 licensed
Moderator
Quote from jh89 :I dont know where to ask this but why this keep happening?
The name is completely identical and it is swiched to .7z file...
What am I missing here...

Did you use the "EXPORT mod for UPLOAD" function to export the 7z file?
Flame CZE
S3 licensed
Moderator
Quote from jh89 :Or this one

You must use the latest LFS Editor test patch: https://www.lfs.net/forum/thread/106792-LFS-Editor-Patch-0-7E8
Flame CZE
S3 licensed
Moderator
I see, it's because the patch is from 0.7A to 0.7E13 and the new background was added in 0.7C. Ideally the patch should only include changed files from 0.7E to 0.7E13, but maybe there are some technical reasons why it's done this way Uhmm
Flame CZE
S3 licensed
Moderator
In fact both of your suggestions have already been suggested before (even back in 2005) and they already appear in the suggested improvements log thread.

Server favourites:

https://www.lfs.net/forum/thread/1600
https://www.lfs.net/forum/thread/91500
https://www.lfs.net/forum/thread/33687
https://www.lfs.net/forum/thread/38363
https://www.lfs.net/forum/thread/7978

Search for server name:

https://www.lfs.net/forum/thread/22040
Flame CZE
S3 licensed
Moderator
Quote from RealistAdam :
I have a small request or suggestion.

This is not the correct place for off-topic requests. You can create a thread in the Improvement suggestions forum.

Maybe the text in the first post isn't big and red enough Schwitz

Quote from Scawen :PLEASE... NO OFF TOPIC FEATURE REQUESTS!

Flame CZE
S3 licensed
Moderator
In Options - Controls: set Gear shift mode: shifter
In Options - Controls - Shifter tab: make sure that all gears are assigned to the correct shifter positions.
Flame CZE
S3 licensed
Moderator
Can you share a link where you bought the model from?
Reset text input cursor blinking when moving inside a text input
Flame CZE
S3 licensed
Moderator
When moving the blinking text input cursor quickly inside a text field in LFS, I tend to be less precise with placing the cursor to the correct place or keeping track of the current position of it, because it "disappears" every half a second due to the blinking animation.

The solution would be to reset the blinking sequence whenever the cursor changes position, be it by using the arrow keys or a mouse button.

Here is a comparison between Notepad and LFS:



This seems like a minor detail, but it does slow me down especially when I edit many values in LFS Editor many times. Big grin
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Please use the JAR discord to dispute a ban. Closing this thread.
Version 7
Flame CZE
S3 licensed
Moderator
Added 7 default skins:
- Michelin
- Police
- Gendarmerie
- Pompiers
- Assistance Lemon
- EDW GDW Services Westhill
- LFSPoste
Thanks to System01.54,THEFRENCHDESTOYER!

Added configurations with an orange or a blue beacon. It can be activated using the /light extra on/off/toggle command.

Flame CZE
S3 licensed
Moderator
In triangle mode, often times I select a mapping and want to apply it to multiple parts of the mesh. When I do this, I have to select a mapping in the list of mappings on the left and confirm the selection every time.

It would be cool to have a special mode which would make it faster to apply a selected mapping to triangles when using CTRL+LMB or SHIFT+CTRL+LMB, without having to do the extra steps. Something like a "brush" or "paint bucket" with a mapping.

There could be a new toggle button to enable this mode and if it was toggled on, pressing/holding CTRL+LMB, pressing SHIFT+CTRL+LMB or CTRL+RMB would apply the currently selected mapping immediately instead of selecting the triangles.
Flame CZE
S3 licensed
Moderator
When changing the mod status from WIP to non-WIP, there could be an option to move the mod discussion thread from the Mods - Work in Progress forum to Mod Comments, or even make it automatic.
Flame CZE
S3 licensed
Moderator
Actually I wrote it wrong, it's not possible to directly import an OBJ file into a subobject.

- Enter the Modeller right from the main menu of the LFS Editor
- Click the OBJ button and load the 3D object
- Click SAVE to save it into 3dob folder
- Close the Modeller and load your mod in Vehicle Editor
- Go to Modeller, select your subobject and click "load" to load a new subobject
Flame CZE
S3 licensed
Moderator
You need to create a new subobject and import the OBJ file into it.

1. Enter the Modeller (press E)
2. Make sure you are in "subob" mode in the top bar
3. Click "new subobject" green button
4. Click "OBJ" next to the load/save buttons at the bottom left
Flame CZE
S3 licensed
Moderator
In single player mode, you can do whatever you want with mods using the test mod feature.

If you want to use mods online, they must go through a review process before they are published. Subsequent updates to a mod are not actively reviewed, but significant changes to a mod after initial publication are not allowed - the mod must keep its original character.

There is documentation about mods in the LFS Manual: https://en.lfsmanual.net/wiki/Vehicle_Mods

There are links to LFS Editor guides and video tutorials, or how to submit your mod to be used online.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
This is not how you submit a mod. Check the guide here: https://en.lfsmanual.net/wiki/Vehicle_Mod_Submission
Flame CZE
S3 licensed
Moderator
Sorry, VOB mods are not supported here, please use the official vehicle mods system.
Flame CZE
S3 licensed
Moderator
I like your idea with including the binary data types in the reflect metadata and ditching the very long lfspack.ts file - I'm not a big fan of that one either Big grin
Flame CZE
S3 licensed
Moderator
Did you take inspiration from Node InSim? The code looks suspiciously similar. Uhmm It’s MIT so it’s not an issue, I’m just wondering.
Last edited by Flame CZE, .
Flame CZE
S3 licensed
Moderator
Version 6:

New configurations with skinnable numberplates
Fix: corrected interior mapping around doors
Fix: rear part of rear cabin is M2 color now
Flame CZE
S3 licensed
Moderator
Version 5:

Fixed side mappings on the skin to be the same size
Flame CZE
S3 licensed
Moderator
Quote from Ibtasim6781 :Thanks for the skin support Thumbs up

However I found an issue with it: Right and Left side mappings don't match

Right (top)
1826x711

Left (bottom)
1795x727

Thanks, I will have a look tonight and submit a fix soon.
Last edited by Flame CZE, .
Škoda 1203
Flame CZE
S3 licensed
Moderator
Another legendary classic from Czechoslovakia! This old van was made in several variants and was a very popular car for decades back then.

Last year I got a permission to use the 3D model of this BeamNG mod. The model has about 100k triangles so I will have to do some optimization before being able to import it into LFS Editor.

Here's how it looks after turning off all the layers so I could only import one variant at a time:


Czech / Slovak mods showcase
Flame CZE
S3 licensed
Moderator
Since there is a growing line-up of car mods from former Czechoslovakia as well as the Czech Republic, I thought it would be nice to list them in a dedicated thread. Smile



Mods in bold are officially licensed by the manufacturer.

Published

Karosa C 734
Škoda 130 L (M variant)
Škoda 105 L
Škoda 130 RS
Škoda 110 L
Škoda 110 L Rallye
Škoda 706 RTO
Škoda Felicia
Škoda Felicia Kit Car
Tatra 57A
Tatra 87
Tatra 603-2 B5
Velorex 16/350

Work in progress

MTX Tatra V8
Škoda 110 Super Sport (Ferat Vampire RSR)
Škoda 130 LR
Škoda 1203
Škoda Rapid
Last edited by Flame CZE, . Reason : added MTX Tatra V8
FGED GREDG RDFGDR GSFDG